Cat Battles Furs: All 10 Named Looks and How to Unlock Them
Every named Cat Battles fur: Ginger, Tuxedo, Calico, Tiger and six more, plus the developer-stated crates route and what's not documented about drop rates.
Cat Battles names ten furs in its official Roblox description — Ginger, Tuxedo, Calico, Tiger, Snow Leopard, Gold, Crystal, Rainbow, Galaxy and Glitch — under the heading "Collect Rare Furs", and then appends "& more!". That closing flourish matters: these ten are the confirmed named roster, not proof that the collection stops at ten. Below you'll find the checklist, the one acquisition route the developer actually states, and a clear line between what guides agree on and what nobody has documented.
The confirmed Cat Battles furs list
| Fur | Grouping in third-party guides |
|---|---|
| Ginger | Classic collection |
| Tuxedo | Classic collection |
| Calico | Classic collection |
| Tiger | Classic collection |
| Snow Leopard | Rare and special furs |
| Gold | Rare and special furs |
| Crystal | Rare and special furs |
| Rainbow | Rare and special furs |
| Galaxy | Rare and special furs |
| Glitch | Rare and special furs |
Two boundaries on that table. First, the official description puts all ten names under a single heading — "Collect Rare Furs" — while the classic/rare split is the community wiki's own categorization, describing the rarer group only as looks "for players who want distinctive or harder-to-find visual styles." No odds sit behind either group, so don't read Gold or Galaxy as a confirmed "rarest". Second, nobody describes what these furs actually look like: the wiki's fur-appearance section carries names and purpose only, so the game itself is the only place the looks are on display. The description names nothing beyond the ten, either — any additional furs exist only as that "& more!".
How to get furs in Cat Battles
The developer's HOW TO PLAY instructions state the route in one line: "Earn coins every bout and open crates for furs, sumo gear & emotes." That chain — bouts, coins, crates, furs — is the only acquisition method confirmed by the game's own text:
- Earn coins from bouts. Every bout pays coins in Cat Battles; the how to get coins guide covers the earning side in detail.
- Open crates. Third-party reward tables list crates as match rewards and as the source of "random fur and cosmetic drops". Opening costs and crate mechanics live on the crates page — this page only tracks what lands in your collection.
- Keep the loop going until a fur drops. Fur unlocks are random: one arena guide treats "Unlock one new fur from crates" as a realistic in-game goal, but no source quantifies how often any fur appears.
Third-party guides corroborate the route down to specific names. The wiki's furs-and-crates FAQ answers "How do I unlock new furs" with "open crates and complete matches", adding that Ginger, Tuxedo and Calico come from the classic collection while Gold, Crystal, Rainbow and Galaxy furs are rarer finds. A private-server guide states that Gold, Crystal, Rainbow, Galaxy and Glitch "come from crates and match rewards", and observes that rewards "are generally earned through normal matches" — full public lobbies usually finish matches faster than small private ones, so public servers are "typically more efficient" if you're chasing Gold, Crystal or Rainbow. Take that as a general efficiency observation, not a measured rate; private arenas are better saved for practice.
Furs share crate space with sumo gear and emotes, and the rewards guide shows how the whole loop fits together.
Do furs change gameplay?
Every third-party guide that addresses the question agrees: furs are cosmetic. The upgrades FAQ is the most specific: "Furs such as Gold, Crystal, Rainbow, Galaxy, and Glitch are cosmetic only. They change your cat's appearance but have no effect on knockback, grab range, ability cooldowns, or survivability." The abilities FAQ adds that furs "do not alter ability behavior or combat rules", and the progression guide notes that none of them change "how far a Punch knocks a rival cat or how long a Grab holds".
One attribution note: that cosmetic-only consensus belongs to the guides, not the developer. The official description never says whether furs affect gameplay — it just asks you to collect them.
Practically, this makes the rare-style names trophies rather than power: "Rare furs like Glitch and Galaxy are collection trophies, not power spikes. Display them proudly, but never expect them to save you from a Stomp near the edge."
What isn't documented about Cat Battles furs
Several details players commonly ask about simply have nothing written about them:
- Drop rates. No per-fur odds or percentages are documented. That's a gap in what's written down, not evidence the game has no odds — but it does mean any specific number you see elsewhere is unverified.
- Crate pools. Nothing says which crate types exist or which furs each can contain.
- Per-fur appearances. No source describes what any individual fur looks like.
- Equipping and tracking. Nothing explains how you preview, equip or log a fur once it's unlocked.
- Current availability. Nothing confirms all ten named furs are obtainable right now.
The roster carries the same honest asterisk: "& more!" means more furs almost certainly exist beyond the ten, and until something names them, they can't be added to this checklist. The updates page is where anything new gets logged.
Ready to start the loop? Bouts pay coins either way, crates turn them into drops, and the crates page has the opening costs and mechanics this page deliberately leaves to crate territory.
